What’s in this week’s episode of the Ars Technics podcast

It’s been a long week for Ars Technic.

We’ve had our weekly roundtable, a brand new episode of our podcasts, and now we’re going to turn our attention to a brand-new series of episodes that’s going to be out of this world.

It’s going live this Friday, October 20 at 5pm PT and is hosted by our own Alexey Kiselyov, our very own Dave Dorman, and our very very own Robby Krieger.

This week, we’re talking about the latest news on the latest hardware and software developments.

It starts with the announcement that the first batch of Android devices running the new Jelly Bean OS are hitting the market.

But what does this mean for users of the upcoming Apple iOS 10?

What does it mean for the Android-powered Nexus 7?

And what does it say about the future of the iPad?

This week we’ll answer all of those questions, as well as the many other questions we have about these devices and how they’re going about to affect users and developers.

But first, let’s dive into the latest developments on the software front, starting with a couple of big changes that Google is making to the way the Android SDK handles Android apps.

This is the first time the Android Open Source Project (AOSP) has been making any major changes to its SDK, so the first thing we want to discuss is what these changes mean for your apps.

The SDK was designed to be flexible enough to accommodate almost any kind of hardware and application, but Google has decided to move away from that concept and instead support a more narrow, limited set of standards for how apps should be packaged.

There are a lot of reasons why this is a good thing.

Google has made it clear that it’s looking to push the Android platform into new territory.

For years, it has used the Android API to implement the Android programming model, but in the last few years, the Android developers have made some significant strides to extend the functionality and capabilities of the platform.

They’ve also made it possible to add additional APIs to Android, and they’ve added new APIs to the platform that are available to all developers.

So Google wants to offer more flexibility to developers by using its APIs to expand the functionality of the Android ecosystem, while maintaining its flexibility to provide developers with the flexibility to deliver a complete experience for their apps.

And so the Android APIs that we’re looking at today will continue to work for all apps and the Android runtime.

However, we also want to make it clear to developers that we don’t believe that we should use the Android Runtime as a primary source of API calls.

The reason for this is that we believe that it is fundamentally broken in many ways, and we don´t want to be able to use it to provide a universal, fully-featured API that will make all developers happy.

So we’re moving toward an API that uses a set of different APIs that will allow developers to provide an API and not be constrained by the runtime.

So if you’re an app developer, you’re going go, “Wait a minute, I want to have access to a global API that’s not limited by the Runtime,” and you’re already in that situation already, so why should you care about an API with a runtime that limits the number of calls to a single API that may only return a single value?

So we’ve introduced a number of new APIs that you can use to achieve this goal.

The first of these APIs is the new Android SDK Compiler, which is a set-top box that allows you to run a subset of the compiled Android code on your own hardware.

You can even use this to run your own code that you wrote in a different language, or your own compiler.

For instance, if you’ve written a parser for JavaScript, and you wanted to run it on a Raspberry Pi, you could do that with the Compiler.

The other API that we’ll be talking about today is the “Android Open Source Library” (AOSL), which is the name given to the set of library files that are built by Google into the Google Developer Tools (SDK) and other tools that you install in your device.

The AOSL contains a set to some libraries, and then a set that contains the source code of the library.

If you were to write a simple C library, for instance, you would be writing a C++ library that was built into the SDK and then you’d be able make your own changes to it and distribute it to developers.

And the AOSl can provide a way to easily create your own Android libraries, so that you could have a C library that’s built into your phone and then make changes to the Android library that you want to use in your application.

This API is called “open source” and is a bit like a trademark, because it’s an open source API.

It can be used by anyone, and it’s not exclusive